Normally I don’t give Bethesda much praise because I find their games icky, particularly in the combat department. It’s incredibly difficult for me to stop playing Dark Souls II and talk about a game from 3 years ago that everyone already likes, especially when the transition of swordplay is like going from a European super car to a shopping cart trolly with a broken front wheel.
But if I could describe Skyrim
in one sentence it would be this; it’s an RPG where a bunch of stuff
happens. However if I were to leave it
at that I’d be doing it a great disservice, because what it has been able to
accomplish is quite a bit, and I don’t think anyone in his or her right mind
can deny that it’s an impressive technical feat, at the very least. The sheer
volume of the game is staggering, and the fact that I had found myself quite
indulged in the cruel landscape and unfolding events can only further prove the
game’s merit. You stop seeing things as goals and objectives, and start seeing
them as adventures. Capturing the child-like wonder and curiosity that’s
dormant within all of us and managing to keep it alive for hundreds of hours on
end is a truly amazing quality that it
has, and is something that other RPGs probably only dream of having.
To make it simple, you are the Dragonborn, slayer of dragons
and the country’s key to peace, since they’re causing a bit of a ruckus.
There’s also a civil war going on, buuut that tends to be something that gives
way to, say, everything else, which
is infinitely more interesting and promises great reward. And guess what? If
you see that your objective marker lies halfway across the map, nothing is to
stop you from going in the exact opposite direction and explore to your heart’s
content. Since the game is so huge, there are so many quests, events, items, and oddities that you’ll acquire and
experience no matter where your journey may take you. Whether you’re raiding
bandit hideouts, exploring abandoned forts and caves, fighting dragons, trading
with a passerby, or hunting wildlife; Skyrim
always has something to keep you occupied, and to keep you looking for
more. Everything about the experience is
completely organic as well, so a hike from one town to the next can, and
usually is, an escapade filled with laughs and surrealism. I remember one time
I was walking along a river and found a hut, where a huntress told me about her
state of affairs. A few minutes later, I see her upstream, and a bear mauled
the poor lady. I didn’t even catch her name, bless her soul.
Of course this being an RPG, there is plenty of variety to
suit any kind of play style. You can play as an assassin to a thief, a mage to
a warrior, and anything found in between, thanks to many different skill trees
that the game provides for you. However,
due to the nature and vastness of Skyrim,
you’ll reach a point where you realize that your endeavors to upgrade certain
skills were all for naught. I just certainly hope you didn’t put much effort
into lock picking, hah.
Despite what Skyrim
has created – a beautiful, vast open world for you to explore – the magnitude
of it is its ultimate downfall. Not only is a game this big incredibly hard to balance, many aspects of it are
horridly broken.
So expect to experience many bugs, glitches and crashes, while also finding plenty of game-breaking exploits. Just through messing around, I had figured out multiple ways to get my sneak skill to level 100 in less than 15 minutes. Enchanting and Smithing are also skills that are ridiculously easy to reach legendary status, and frankly the fault lies within the game’s design; leveling up is not determined by gathering any form of experience points, no sir. You simply level up a skill the more you use it. Want to become a master blacksmith? Iron daggers. A lot of them. Want to get that armor skill to 100? Well, you’re going to have to be patient since it only increases with every hit you withstand.
So expect to experience many bugs, glitches and crashes, while also finding plenty of game-breaking exploits. Just through messing around, I had figured out multiple ways to get my sneak skill to level 100 in less than 15 minutes. Enchanting and Smithing are also skills that are ridiculously easy to reach legendary status, and frankly the fault lies within the game’s design; leveling up is not determined by gathering any form of experience points, no sir. You simply level up a skill the more you use it. Want to become a master blacksmith? Iron daggers. A lot of them. Want to get that armor skill to 100? Well, you’re going to have to be patient since it only increases with every hit you withstand.
So yes, the game is far from perfect. Sometimes during a
quest, you’ll see that the dragon you slain just disappeared, by clipping right
through the ground. Sometimes, you will
even clip through the ground, forcing you load your last save. And depending on
whether you play in third or first person, these unusual glitches will strike
nerves a bit harder. Imagine going through the effort to free a prisoner, only
to see him walk through the wall right before your very eyes after you bid
farewell. It's the kind of thing that is immersion breaking and positively maddening
all at the same time, and I can guarantee that is not the first or last time
something of such nature will happen to you. Sometimes, a quest will be
impossible to complete altogether because of various bugs that will have you
browsing the internet to fix.
In the end however, you forgive Skyrim. For it is greatly ambitious, well varied, good to look at,
and has a very, very big heart.
Skyrim is far from perfect and with all the glitches and bugs I can't do many quests. Still I love the game design.
ReplyDeleteNice blog!