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Tuesday 6 May 2014

NFS Rivals - Redview County's Most Wanted




Need For Speed: Rivals has everything a belligerent motorhead wants: a great selection of cars, gadgets, head-to-head races, high-speed chases, a questionable resentment of authority and, of course, free roam. However if you’re a guy like me who has never invested in NFS until this iteration, fans will probably scoff at your enthusiasm for this title and say you’re 4 years late, since Hot Pursuit is essentially the same concept. This being a sequel however, there are a few differences.

For starters, the game is always online. I’m not sure why any dev or publisher thinks this is ever a good idea, because it’s not, and it never will be. As reliant as the world is on the Internet these days, we still need to acknowledge that it is a technology created by humans, meaning that at one point or another it’s going to fuck up. Nothing in this game is worse than being tailed by five cops as you’re flying down the highway dodging every car, tree and blade of grass that’ll cause a serious collision, and your adrenaline-induced trance is abruptly halted by host migration. Majority of the time other players aren’t even necessary; there’s always far more AI opponents than humans. So why is this game always online? I’m not sure, but this is EA we’re dealing with, so not much sense should be expected here.



On the other hand, the new multiplier system is pretty sweet. Typically in a game like this you’d earn cash to buy your way through everything, but instead there’s an extra twist that rewards being the ballsiest bastard of Redview County. The more challenges you complete as a racer, the more points you rack up and increase your multiplier, which will make acquiring more points easier, but it comes at a price; your heat level increases along with it, meaning cops will come down that much harder on you in a chase. The only way to keep these points is to make it to a hideout and bank them for later use. It’s an excellent concept of risk vs. reward that takes an already exuberant premise and pumps two kegs of NOS up your nostrils; extreme, but heartbreaking once you know the feel of losing 200,000 points. Or in the case of the previous analogy, your life.



As a racer you have to be the best of the best to make it in Redview County. So what’s the purpose of playing as a cop, you ask? To completely wreck every racer you see, and that’s pretty much it. While a simple and repetitive objective, it just never gets old; there’s always a great sense of pride in taking out a racer who thinks he/she is the bees knees and you crush their aspirations with your superior driving skills. Cops also don’t have to buy their cars, which is a plus, though renders accumulative points a bit arbitrary since they don't incorporate performance upgrades and gadgets never cost that much.

NFS: Rivals is a few things: cheesy, thrilling, maddening, and somewhat misguided – but if you’re a fan of arcade racers you can’t go wrong with picking up a copy.