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Tuesday 18 March 2014

Seems there really is no saving Gotham these days.

If by any chance you live in a cave and haven’t played any of the Batman Arkham games:

SPOILER WARNING.  




Batman: Arkham City is arguably the greatest super-hero game ever made, and is now the benchmark for all others in the genre to follow it. 2012’s The Amazing Spider-Man showed a valiant effort by replicating elements of Rocksteady’s achievement, but couldn’t land even remotely close to the pedestal that City towers over boldly with pride. Despite its success I couldn’t shake a lingering fear that I have felt since the viewing of its end credits, and Arkham Origins quickly brought that dread to reality; the stagnation of a truly wonderful series.

I know what you’re probably thinking; It’s a sequel (prequel)! Surely you can’t expect the game to be ground-breaking.” And surely you would be right with that statement in most cases, but what Origins fails to accomplish is the growth of the franchise. Progressing through each mission, collecting extortion data, and swooping in to beat up a group of bad guys looks and feels exactly like City. Gadgets found in the previous adventure return with a slightly different aesthetic, like the Glue Grenade, which has the exact same functions as the Ice Grenade. Meaning that you’ll once again throw pellets at the water to make rafts and pull yourself across flooded hallways with your grapple hook. Predator missions - while capturing the same essence of gratification through great stealth mechanics - manage to become a chore rather than a challenging obstacle once you attain most upgrades. The few new toys that Batman carries in his arsenal this time around only serve to make overall progress even easier than before; now you can whimsically point and shoot at a dude and have him hanging from a vantage point across the room. In combat you have the Shock Gloves, which turn you into a bloodthirsty monster truck and everyone in a square-mile radius into a crowd of Justin Bieber fans; satisfying in the most cave man of senses, but takes away all the tactical aspects the game tries so hard to build up.  In the end, you lose a bit of self-respect because you know you’re better than that.



So, Origins treks similar paths as City in the gameplay department. At least it was kind enough to switch it up by having a brand new group of villains pose as a threat to a younger, more aggressive Bruce Wayne. 


...Right?


Nope.

The Joker makes yet another appearance, assuming the role of the main villain. This rings a bit insincere; I know that this is a prequel but Joker died in City. This was the grand opportunity to have Batman focus on at least one of DC Universe’s other colorfully costumed psychopaths. Yes, there are villains such as Deathstroke and Bane, but Batman shrugs Slade off in one fight and finds him imprisoned not much later. Bane on the other hand, while threatening, doesn’t particularly fulfill the role of a cunning, harsh villain despite that he could. Though I suppose it’d go against Arkham tradition to have an installment that doesn’t have you fighting a steroid-induced brute.

So, WB Games has even managed establish an aura of monotony in the string of events that tie all of the game play together.

Mind you, none of this is to say that on its own Origins is a bad game. Though it certainly isn’t memorable, so what’s the difference? If a game is unsuccessful at leaving a significant mark on the player then it’s failed to do its job, even more so than something genuinely abysmal like Sonic ‘06.


What’s particularly amusing however is this:



It seems that Rocksteady has hastily jumped back on board to fix this boo-boo – but it hasn’t even been a full 5 months since release and this so-called Arkham Knight is coming later this year? I understand that Batman games are becoming a cash cow but Christ, please don’t let this go the same route as Assassin’s Creed; we don’t need another gargantuan sandbox being released yearly.


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