Have you ever wondered what it’s like to experience
something inexplicably horrifying, agonizing, frustrating, and utterly brutal?
Probably not, because that would be incredibly masochistic. However, what if I
told you that Dark Souls is all of
those things, as well as breathtakingly beautiful, well rewarding, and –
arguably - one of the best-designed games of all time? From Software’s
masterpiece hits so many sweet-spots with their harsh-but-fair action RPG that
players will find it a daunting yet irresistibly addictive nightmare that
brings elation you will never feel anywhere else after defeating its final
boss.
In this hellish adventure, you are not a hero or a villain –
you are an Undead, whose destiny is to continue the Age of Fire, or end it and
begin the Age of Darkness. However, Dark
Souls does not explain its lore or most events taking place through cut
scenes or an excessively long narrative – ultimately it is up to the player to
discover these things on his or her own. Examining items and interacting with
NPCs provide pieces of the puzzle, but the extremely hostile environment is
sure to keep you from making story exposition a primary concern, at least
before you make it to New Game Plus.
The greatest aspect of
Dark Souls is that its gameplay is remarkably refined, and serves many
purposes as well as being a means to an end; the lack of music (except during
boss fights) sets an eerie atmosphere, and combining that with the toughness of
enemies establishes a solid motif of horror that forces you to question what is
an immediate threat. Often times you’ll approach a harmless NPC but mistake it
for an enemy, and the actions you take because of those mistakes do have
significant consequences.
Combat is weighty, responsive, and intuitive; three key
elements that complement the soul-crushing difficulty perfectly. When I say Dark Souls is brutal, I mean it. You will
die, a lot. In most games, death is a minor inconvenience. Here, it is a
teacher, and creates a great amount of risk for the player. When you die, you
lose all of your souls – currency that
is used for everything in the game;
buying and upgrading equipment, improving your stats – and you return to the
last bonfire you rested at. The only way to get them back is to recover them
from the spot you were at a few moments before your demise, and if you perish
before recovering, they’re gone for good. This creates a situation that rewards
not the impulsive warrior that throws caution to the wind, but the patient
adventurer that carefully studies the environment before advancing. The
landscape is quite varied and introduces hazards that contribute to many deaths
as well, stressing the importance of spatial awareness. Strafing around or back
peddling from a tough enemy can be ended abruptly by falling off a cliff you
didn’t realize was there. Later, your journey will bring you to a fortress
infested with traps. You’ll find yourself balancing across support beams while
being assaulted by projectiles. You’ll even be navigating pitch-black caves and
dark forests, and this only scratches the surface of dangerous terrains that
you will face.
Does all of this sound overwhelming yet? Good; because if
that isn’t enough for you, each time you rest at a bonfire most enemies you’ve
defeated while exploring are revived, and,
if you’re in human form, other players can invade your world in an attempt to
kill you. However, players can also be
an aid to your survival because you sometimes see their silhouettes and
messages that can help you guess what’s about to come your way, but be warned –
nothing is going to stop a player from lying to you.
Dark Souls is by no
means accessible. Along with such ruthless difficulty, it is also arbitrarily
obtuse. Many parts of the game can be easily missed; illusory walls hide
numerous secrets, parts of structures that seem impossible to reach actually
can be through some kind of improvisation, and basic functions such as casting
spells and shooting arrows can be a little confusing. But, judging from the
overall nature of the game, how can you blame it? Everything is deliberately
geared toward making your experience an inconvenient one, and it’s your job to
overcome it all.
Thankfully, despite all of the obstacles in your path, Dark Souls allows a lot of flexibility
by giving the player tons of options to choose from in order to step up to the
challenge. There are dozens of different weapons and weapon types: straight
swords, longswords, greatswords, daggers, rapiers, spears, axes, long bows,
short bows, crossbows, and many others are available to you, along with an
extensive catalogue of armor and sorcery. Moreover, the majority of weapons you
find have different movesets; so one greatsword is by no means wielded like
another. The sheer volume and diversity of weaponry and magic makes the game’s
arsenal astounding, and allows easy experimentation to find what’s most
comfortable for you.
Despite all of the stress that Dark Souls creates, it does know how to reward you for your
efforts. After a lengthy session of exploring you begin to notice you’re low on
healing Estus, and I can guarantee that reaching the next bonfire will have you
exhale an unprecedented sigh of relief. Often times the gorgeous environment
contrasts the burning frustration the game induces so well, so you will
sometimes sit back and reflect on your toilsome endeavors before advancing to
your next untimely death. You will try many, many times to defeat a boss that
you feel is damn near impossible to beat, but when you do, the feeling of
accomplishment is so empowering that it pushes you to keep moving forward; and that is the genius behind it all.
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